Looking more into the gaming side of things I decided to make the simplest of HUD style displays.
What I was interested in was making it functional as opposed just the design. So indeed I figured it out on the Unreal Game Engine. The video shows (top left) two progress bars labeled Health and Energy. The health bar (green) decreases when I press the "F" key seeing as nothing is attacking me yet so I did this as a test. The Energy bar (yellow) decreases when I jump. Anchored to the top right is the ammo information, which decreases as I run out of foam balls to shoot set at 25 max.
The gun, and arena were provided by a template that was instituted by the unreal game engine which I take no credit for. The goal was to get into inner workings of designing the HUD where everything was familiar in working with, text boxes, padding, color etc.
thinking about mashups, of different interfaces / genres.
ReplyDeletepitting them where they don't belong.
so first, there's a grid in which the interface/genre types are arrayed. APUPA order too: including interfaces beyond the current GUI (gooey human) idea.
then, plug and replace.
the point being, to ensure there's constant aeration by ideas. even humor.
could a texting conversation, be "like" a computer game?
how?
why not? conversations can be competitive, even gladiatorial.